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//======================================================================//
// Skill Configuration File //
// VERSION: Sven Co-op v5.23 //
// //
// You can copy this as <mapname>_skl.cfg and modify as you like. //
// //
// IMPORTANT: DO NOT REMOVE THIS FILE! //
//======================================================================//
//=========================================================
// MONSTERS
//=========================================================
// Alien controller
sk_controller_health "90"
sk_controller_dmgzap "20"
sk_controller_speedball "900"
sk_controller_dmgball "4"
// Alien grunt
sk_agrunt_health "150"
sk_agrunt_dmg_punch "20"
sk_agrunt_melee_engage_distance "256" // Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
sk_agrunt_berserker_dmg_punch "30" // Damage amount for non-hivehand melee punches (Berserker)
// Alien slave
sk_islave_health "80"
sk_islave_dmg_claw "8"
sk_islave_dmg_clawrake "24"
sk_islave_dmg_zap "11"
sk_islave_speed_zap "1" // Zap speed multiplier (hard mode typically uses 1.5)
// Apache
sk_apache_health "500"
sk_apache_enable_rockets "1" // Set 0/1 to disabled/enable rocket launchers
// Baby Gargantua
sk_babygargantua_health "600"
sk_babygargantua_dmg_slash "25"
sk_babygargantua_dmg_fire "2"
sk_babygargantua_dmg_stomp "50"
// Barnacle
sk_barnacle_health "50"
sk_barnacle_bite "8"
// Barney
sk_barney_health "65"
// Big momma
sk_bigmomma_health_factor "1"
sk_bigmomma_dmg_slash "60"
sk_bigmomma_dmg_blast "140"
sk_bigmomma_radius_blast "260"
// Bullsquid
sk_bullsquid_health "110"
sk_bullsquid_dmg_bite "25"
sk_bullsquid_dmg_whip "45"
sk_bullsquid_dmg_spit "15"
// Gargantua
sk_gargantua_health "1000"
sk_gargantua_dmg_slash "50"
sk_gargantua_dmg_fire "4"
sk_gargantua_dmg_stomp "100"
// Gonome
sk_gonome_health "200"
sk_gonome_dmg_one_slash "30"
sk_gonome_dmg_guts "15"
sk_gonome_dmg_one_bite "15"
// Headcrab
sk_headcrab_health "20"
sk_headcrab_dmg_bite "10"
// Hornet
sk_hornet_dmg "10"
// Houndeye
sk_houndeye_health "60"
sk_houndeye_dmg_blast "15"
// Human assassin (female)
sk_hassassin_health "50"
sk_hassassin_enable_cloaking "0"
// Human grunt
sk_hgrunt_health "100"
sk_hgrunt_kick "12"
// Human grunt: Shotgun pellets per shot
sk_hgrunt_pellets "7"
sk_hgrunt_gspeed "500"
// Human grunt / Robot grunt / OP4 grunt
sk_grunt_buckshot "6"
sk_grunt_handgrenades "1" // Set 0/1 to disabled/enable hand grenades
// Human grunt (heavy weapons)
sk_hwgrunt_health "200"
sk_hwgrunt_minipellets "1"
// Ichthyosaur
sk_ichthyosaur_health "350"
sk_ichthyosaur_shake "30"
// Kingpin
sk_kingpin_health "450"
sk_kingpin_lightning "25"
sk_kingpin_tele_blast "15"
sk_kingpin_plasma_blast "80"
sk_kingpin_melee "40"
sk_kingpin_telefrag "500"
// Leech
sk_leech_health "3"
sk_leech_dmg_bite "5"
// Male assassin
sk_massassin_sniper "40"
// Mortar
sk_mortar "200"
// Nihilanth
sk_nihilanth_health "900"
sk_nihilanth_zap "30"
// Osprey
sk_osprey "600"
// Osprey (black ops)
sk_blkopsosprey "600"
// Otis
sk_otis_health "65"
sk_otis_bullet "34"
// Pitdrone
sk_pitdrone_health "60"
sk_pitdrone_dmg_bite "25"
sk_pitdrone_dmg_whip "25"
sk_pitdrone_dmg_spit "15"
// Robot Grunt
sk_rgrunt_explode "100"
// Scientist
sk_scientist_health "50"
// Shock Trooper
sk_shocktrooper_health "200"
sk_shocktrooper_kick "12"
sk_shocktrooper_maxcharge "10"
sk_shocktrooper_enable_spores "1" // Set 0/1 to disabled/enable spore grenades
// Snark
sk_snark_health "2"
sk_snark_dmg_bite "10"
sk_snark_dmg_pop "5"
// Snark Nest
sk_sqknest_health "50"
// Stuka Bat
sk_stukabat "123"
sk_stukabat_dmg_bite "12"
// Tentacle
sk_tentacle "750"
// Tor
sk_tor_health "800"
sk_tor_punch "55"
sk_tor_energybeam "3"
sk_tor_sonicblast "15"
// Turret (large)
sk_turret_health "200"
// Turret (mini)
sk_miniturret_health "80"
// Turret (sentry)
sk_sentry_health "80"
// Voltigore
sk_voltigore_health "350"
sk_voltigore_dmg_punch "30"
sk_voltigore_dmg_beam "40"
sk_voltigore_dmg_explode "200"
// Zombie
sk_zombie_health "100"
sk_zombie_dmg_one_slash "25"
sk_zombie_dmg_both_slash "40"
// Zombie (Barney)
sk_zombie_barney_health "110"
sk_zombie_barney_dmg_one_slash "25"
sk_zombie_barney_dmg_both_slash "40"
// Zombie (soldier)
sk_zombie_soldier_health "150"
sk_zombie_soldier_dmg_one_slash "40"
sk_zombie_soldier_dmg_both_slash "55"
//=========================================================
// PLAYER WEAPONS
//=========================================================
// Crowbar
sk_plr_crowbar "15"
// Wrench
sk_plr_wrench "22"
// Medkit (weapon) heal
sk_plr_HpMedic "10"
// Barnacle grapple
sk_plr_grapple "40"
// 9mm round (pistol)
sk_plr_9mm_bullet "12"
// .357 round (Value is for Magnum damage. Desert Eagle damage is 2/3 of this, with increased accuracy, so from 66 to 44 as standard.)
sk_plr_357_bullet "66"
// Uzi (Gold Uzi will have +1 damage)
sk_plr_uzi "10"
// 9mm round (MP5)
sk_plr_9mmAR_bullet "8"
// Shotgun (Per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot, which is double barrelled and fast fire.)
sk_plr_buckshot "9"
// Crossbow
sk_plr_xbow_bolt_monster "60"
// 5.56mm round (M16, SAW, minigun)
sk_556_bullet "15"
// M203 grenade
sk_plr_9mmAR_grenade "100"
// RPG
sk_plr_rpg "150"
// Gauss gun
sk_plr_gauss "19"
sk_plr_secondarygauss "190"
// Gluon gun
sk_plr_egon_wide "12"
// Hornet gun
sk_hornet_pdmg "12"
// Hand grenade
sk_plr_hand_grenade "100"
// Satchel charge
sk_plr_satchel "160"
// Tripmine
sk_plr_tripmine "150"
// 7.62mm round (sniper rifle)
sk_plr_762_bullet "110"
// Spore launcher
sk_plr_spore "100"
// Displacer
sk_plr_displacer_other "250" // Damage done to targets hit with the teleport portal
sk_plr_displacer_radius "300" // Displacer damage radius
// Shock rifle
sk_plr_shockrifle "15"
sk_plr_shockrifle_beam "2"
sk_plr_shockrifle_recharge "6.667"
sk_shockroach_dmg_xpl_touch "350"
sk_shockroach_dmg_xpl_splash "150"
//=========================================================
// MONSTER DAMAGE/WEAPONS & MISC
//=========================================================
// Bullets
sk_9mm_bullet "9" // Fired from NPCs using 9mm pistol e.g. Barney, Otis, heavy weapons human grunt, etc.
sk_9mmAR_bullet "6" // Fired from NPCs using 9mm MP5 e.g. human grunts, robot grunts, etc.
sk_12mm_bullet "12" // Fired from Apache cannons, tanks, and turrets
// Health/suit charge distribution
sk_healthcharger "80"
sk_healthkit "25"
sk_suitcharger "100"
sk_battery "25"
sk_scientist_heal "100"
// Monster hit groups - damage modifiers
sk_monster_head "3"
sk_monster_chest "1"
sk_monster_stomach "1"
sk_monster_arm "1"
sk_monster_leg "1"
// Player hit groups - damage modifiers
sk_player_head "1"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm "1"
sk_player_leg "1"