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//======================================================================//
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// Skill Configuration File //
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// VERSION: Sven Co-op v5.23 //
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// //
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// You can copy this as <mapname>_skl.cfg and modify as you like. //
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// //
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// IMPORTANT: DO NOT REMOVE THIS FILE! //
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//======================================================================//
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//=========================================================
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// MONSTERS
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//=========================================================
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// Alien controller
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sk_controller_health "90"
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sk_controller_dmgzap "20"
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sk_controller_speedball "900"
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sk_controller_dmgball "4"
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// Alien grunt
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sk_agrunt_health "150"
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sk_agrunt_dmg_punch "20"
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sk_agrunt_melee_engage_distance "256" // Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
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sk_agrunt_berserker_dmg_punch "30" // Damage amount for non-hivehand melee punches (Berserker)
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// Alien slave
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sk_islave_health "80"
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sk_islave_dmg_claw "8"
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sk_islave_dmg_clawrake "24"
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sk_islave_dmg_zap "11"
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sk_islave_speed_zap "1" // Zap speed multiplier (hard mode typically uses 1.5)
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// Apache
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sk_apache_health "500"
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sk_apache_enable_rockets "1" // Set 0/1 to disabled/enable rocket launchers
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// Baby Gargantua
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sk_babygargantua_health "600"
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sk_babygargantua_dmg_slash "25"
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sk_babygargantua_dmg_fire "2"
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sk_babygargantua_dmg_stomp "50"
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// Barnacle
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sk_barnacle_health "50"
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sk_barnacle_bite "8"
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// Barney
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sk_barney_health "65"
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// Big momma
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sk_bigmomma_health_factor "1"
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sk_bigmomma_dmg_slash "60"
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sk_bigmomma_dmg_blast "140"
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sk_bigmomma_radius_blast "260"
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// Bullsquid
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sk_bullsquid_health "110"
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sk_bullsquid_dmg_bite "25"
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sk_bullsquid_dmg_whip "45"
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sk_bullsquid_dmg_spit "15"
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// Gargantua
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sk_gargantua_health "1000"
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sk_gargantua_dmg_slash "50"
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sk_gargantua_dmg_fire "4"
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sk_gargantua_dmg_stomp "100"
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// Gonome
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sk_gonome_health "200"
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sk_gonome_dmg_one_slash "30"
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sk_gonome_dmg_guts "15"
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sk_gonome_dmg_one_bite "15"
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// Headcrab
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sk_headcrab_health "20"
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sk_headcrab_dmg_bite "10"
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// Hornet
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sk_hornet_dmg "10"
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// Houndeye
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sk_houndeye_health "60"
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sk_houndeye_dmg_blast "15"
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// Human assassin (female)
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sk_hassassin_health "50"
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sk_hassassin_enable_cloaking "0"
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// Human grunt
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sk_hgrunt_health "100"
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sk_hgrunt_kick "12"
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// Human grunt: Shotgun pellets per shot
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sk_hgrunt_pellets "7"
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sk_hgrunt_gspeed "500"
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// Human grunt / Robot grunt / OP4 grunt
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sk_grunt_buckshot "6"
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sk_grunt_handgrenades "1" // Set 0/1 to disabled/enable hand grenades
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// Human grunt (heavy weapons)
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sk_hwgrunt_health "200"
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sk_hwgrunt_minipellets "1"
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// Ichthyosaur
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sk_ichthyosaur_health "350"
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sk_ichthyosaur_shake "30"
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// Kingpin
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sk_kingpin_health "450"
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sk_kingpin_lightning "25"
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sk_kingpin_tele_blast "15"
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sk_kingpin_plasma_blast "80"
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sk_kingpin_melee "40"
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sk_kingpin_telefrag "500"
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// Leech
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sk_leech_health "3"
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sk_leech_dmg_bite "5"
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// Male assassin
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sk_massassin_sniper "40"
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// Mortar
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sk_mortar "200"
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// Nihilanth
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sk_nihilanth_health "900"
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sk_nihilanth_zap "30"
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// Osprey
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sk_osprey "600"
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// Osprey (black ops)
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sk_blkopsosprey "600"
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// Otis
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sk_otis_health "65"
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sk_otis_bullet "34"
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// Pitdrone
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sk_pitdrone_health "60"
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sk_pitdrone_dmg_bite "25"
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sk_pitdrone_dmg_whip "25"
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sk_pitdrone_dmg_spit "15"
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// Robot Grunt
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sk_rgrunt_explode "100"
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// Scientist
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sk_scientist_health "50"
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// Shock Trooper
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sk_shocktrooper_health "200"
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sk_shocktrooper_kick "12"
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sk_shocktrooper_maxcharge "10"
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sk_shocktrooper_enable_spores "1" // Set 0/1 to disabled/enable spore grenades
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// Snark
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sk_snark_health "2"
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sk_snark_dmg_bite "10"
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sk_snark_dmg_pop "5"
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// Snark Nest
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sk_sqknest_health "50"
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// Stuka Bat
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sk_stukabat "123"
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sk_stukabat_dmg_bite "12"
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// Tentacle
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sk_tentacle "750"
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// Tor
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sk_tor_health "800"
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sk_tor_punch "55"
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sk_tor_energybeam "3"
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sk_tor_sonicblast "15"
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// Turret (large)
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sk_turret_health "200"
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// Turret (mini)
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sk_miniturret_health "80"
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// Turret (sentry)
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sk_sentry_health "80"
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// Voltigore
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sk_voltigore_health "350"
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sk_voltigore_dmg_punch "30"
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sk_voltigore_dmg_beam "40"
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sk_voltigore_dmg_explode "200"
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// Zombie
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sk_zombie_health "100"
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sk_zombie_dmg_one_slash "25"
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sk_zombie_dmg_both_slash "40"
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// Zombie (Barney)
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sk_zombie_barney_health "110"
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sk_zombie_barney_dmg_one_slash "25"
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sk_zombie_barney_dmg_both_slash "40"
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// Zombie (soldier)
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sk_zombie_soldier_health "150"
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sk_zombie_soldier_dmg_one_slash "40"
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sk_zombie_soldier_dmg_both_slash "55"
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//=========================================================
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// PLAYER WEAPONS
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//=========================================================
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// Crowbar
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sk_plr_crowbar "15"
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// Wrench
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sk_plr_wrench "22"
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// Medkit (weapon) heal
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sk_plr_HpMedic "10"
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// Barnacle grapple
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sk_plr_grapple "40"
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// 9mm round (pistol)
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sk_plr_9mm_bullet "12"
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// .357 round (Value is for Magnum damage. Desert Eagle damage is 2/3 of this, with increased accuracy, so from 66 to 44 as standard.)
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sk_plr_357_bullet "66"
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// Uzi (Gold Uzi will have +1 damage)
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sk_plr_uzi "10"
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// 9mm round (MP5)
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sk_plr_9mmAR_bullet "8"
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// Shotgun (Per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot, which is double barrelled and fast fire.)
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sk_plr_buckshot "9"
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// Crossbow
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sk_plr_xbow_bolt_monster "60"
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// 5.56mm round (M16, SAW, minigun)
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sk_556_bullet "15"
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// M203 grenade
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sk_plr_9mmAR_grenade "100"
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// RPG
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sk_plr_rpg "150"
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// Gauss gun
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sk_plr_gauss "19"
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sk_plr_secondarygauss "190"
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// Gluon gun
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sk_plr_egon_wide "12"
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// Hornet gun
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sk_hornet_pdmg "12"
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// Hand grenade
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sk_plr_hand_grenade "100"
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// Satchel charge
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sk_plr_satchel "160"
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// Tripmine
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sk_plr_tripmine "150"
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// 7.62mm round (sniper rifle)
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sk_plr_762_bullet "110"
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// Spore launcher
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sk_plr_spore "100"
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// Displacer
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sk_plr_displacer_other "250" // Damage done to targets hit with the teleport portal
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sk_plr_displacer_radius "300" // Displacer damage radius
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// Shock rifle
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sk_plr_shockrifle "15"
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sk_plr_shockrifle_beam "2"
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sk_plr_shockrifle_recharge "6.667"
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sk_shockroach_dmg_xpl_touch "350"
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sk_shockroach_dmg_xpl_splash "150"
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//=========================================================
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// MONSTER DAMAGE/WEAPONS & MISC
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//=========================================================
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// Bullets
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sk_9mm_bullet "9" // Fired from NPCs using 9mm pistol e.g. Barney, Otis, heavy weapons human grunt, etc.
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sk_9mmAR_bullet "6" // Fired from NPCs using 9mm MP5 e.g. human grunts, robot grunts, etc.
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sk_12mm_bullet "12" // Fired from Apache cannons, tanks, and turrets
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// Health/suit charge distribution
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sk_healthcharger "80"
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sk_healthkit "25"
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sk_suitcharger "100"
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sk_battery "25"
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sk_scientist_heal "100"
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// Monster hit groups - damage modifiers
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sk_monster_head "3"
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sk_monster_chest "1"
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sk_monster_stomach "1"
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sk_monster_arm "1"
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sk_monster_leg "1"
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// Player hit groups - damage modifiers
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sk_player_head "1"
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sk_player_chest "1"
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sk_player_stomach "1"
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sk_player_arm "1"
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sk_player_leg "1"
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