#format guide:
# petname is what players will use to summon it ie: it's name
# modelname doesn't require models/ or .mdl, they are automagically added
# idleanim, runanim, and deathanim is the sequence number to use for those animations
# you'll have to open the model in a modelviewer to find them
# runspeed is the framerate of the animation (pets move with players) as is idlespeed
# deathlength should be the death animation's (frames/fps) * 2
# minus_z_standing and minus_z_crouching: if a value of 0 causes the pet to spawn in the air or under the ground, modify these (not sure if crouching is needed)
# max and mindistance basically determines when the pet should start moving towards the player and when it should stop
# all numerical keys except idleanim, runanim, and deathanim are floats (Decimals. eg: 4.2, 13.37, 42.0)
# controllerid and distance is for when the model has bone controllers that need to be modified to get the model to look straight ahead, several can be entered (eg: id1:distance1:id2:distance2:id3:distance3)

#petname	modelname	scale	idleanim	idlespeed	runanim		runspeed	deathanim		deathlength	minus_z_standing		minus_z_crouching	maxdistance		mindistance	controllerid:distance

headcrab headcrab 1 0 1.0 4 2.0 7 2.0 36.0 16.0 300.0 120.0
rat bigrat 1 3 1.0 4 6.0 7 4.6 36.0 16.0 300.0 120.0
xenbat boid 0.3 0 1.0 0 3.0 0 0.1 5.0 6.0 300.0 120.0
chumtoad chumtoad 1 0 1.0 5 0.75 12 3.0 36.0 16.0 300.0 120.0
floater floater 0.3 0 1.0 0 1.0 0 0.1 5.0 6.0 300.0 120.0
cockroach roach 1 1 1.0 0 1.0 1 0.1 36.0 16.0 300.0 120.0
stukabat stukabat 0.3 13 0.25 13 1.0 5 3.0 10.0 11.0 300.0 120.0
bigmomma big_mom 0.1 0 1.0 3 1.0 4 5.0 36.0 16.0 1000.0 120.0
aliengrunt agrunt 0.1 0 1.0 3 1.0 22 2.6 36.0 16.0 600.0 120.0 0:127
archer archer 0.3 0 1.0 5 0.6 9 3.0 20.0 30.0 300.0 100.0
babyheadcrab baby_headcrab 1 0 1.0 4 0.6 7 3.0 36.0 16.0 300.0 120.0
gargantua garg 0.1 0 1.0 5 1.0 14 6.0 36.0 16.0 800.0 140.0 0:127
bullsquid bullsquid 0.3 7 1.0 1 1.0 16 2.5 36.0 16.0 400.0 130.0
houndeye houndeye 0.3 1 1.0 3 1.0 6 2.5 36.0 16.0 400.0 120.0
loader loader 0.1 3 1.0 2 0.4 5 7.0 36.0 16.0 1000.0 120.0
controller controller 0.3 15 1.0 9 1.0 18 7.0 0.0 0.0 800.0 120.0
dog hunger/hungerhound 0.3 0 1.0 8 1.0 6 2.5 36.0 16.0 400.0 120.0
skeleton hunger/hungerslave 0.3 2 1.0 6 1.0 6 2.5 36.0 16.0 400.0 120.0
karen player/karenkujo/karenkujo 0.3 0 1.0 3 1.0 22 2.6 24.0 16.0 600.0 120.0 0:127
#karen player/karenkujo/karenkujo 0.3 186 1.0 3 1.0 22 2.6 24.0 16.0 600.0 120.0 0:127
touhou_chen player/touhou_chen_v2/touhou_chen_v2 0.3 187 1.0 3 1.0 22 2.6 24.0 16.0 600.0 120.0 0:127
hk416 player/gfl_hk416/gfl_hk416 0.3 187 1.0 3 1.0 186 2.6 24.0 16.0 600.0 120.0 0:127
gura player/hololive_gura-c1/hololive_gura-c1 0.3 189 1.0 3 1.0 186 2.6 24.0 16.0 600.0 120.0 0:127
miketama the_daikon_warfare/miketama_assasin_dual 0.3 0 1 5 1 0 7.2 36.0 16.0 400.0 120.0
chatarou the_daikon_warfare/chatarou 0.5 1 1 5 01 0 1 36.0 16.0 400.0 120.0
#freeman sectore/freeman 1.0 15 1.0 9 1.0 18 7.0 0.0 0.0 800.0 120.0
pizzashopowner pizza_ya_san/owner_shin_pizza 0.3 8 1.0 1 1.0 7 2.0 36.0 16.0 300.0 120.0